![]() I already have some basic knowledge of Xcode and Objective-C. The most prominent is Machinarium game, which was developed in Flash and later ported to Mac and iOS. Supernova Player lets you keep playing all your favorite SWF games on your favorite websites. Ideally, users wouldn't need to install any third-party software in order to play the game on Mac. For ads, my only option seems to be the Apple's iAd advertising platform if I go with App Store, so I'll have to layer ads over the flash content somehow. Emulation has been keeping console games alive for years, but flash games dont have a console to. I also might start selling my game on Mac App Store and iOS App Store but before that I might consider running some ads. FGA is dedicated to the preservation of flash based gaming. The game is composed of multiple SWF files that I want to be nicely packaged when end users download it either from my site (as dmg or pkg installer) or from App Store. ![]() I've developed a Flash game that I want to publish for Mac OS X and iOS (iPad). Find Flash games tagged Singleplayer like Graces Diary, LAB, You Have 8 Bricks, Suck it Blow it, Thundertale GX on itch.io, the indie game hosting marketplace.
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